ACE2010 CALL FOR PARTICIPATION

ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing.
The goal of ACE 2010 is to bring together researchers and practitioners from industry and academia to present and discuss their work in a stimulating and challenging environment. ACE is a multi-disciplinary conference expected to attract people across a wide spectrum of interests and disciplines including, but not limited to, arts, sociology, anthropology, psychology, marketing, computer science and design.

Accepted manuscripts of Papers, Short Papers and Creative Showcase abstracts will appear in the ACE 2010 Proceedings, ACM Digital Library, a special issue of Computers in Entertainment (ACM), Entertainment Computing (Elsevier), and International Journal of Arts and Technology (Inderscience), where they will remain accessible to thousands of researchers and practitioners worldwide.

IMPORTANT DATES:

Category Submission Due Notification of Acceptance Camera Ready Version Submission Due
Full Papers
16 July 2010 6 September 2010 26 September
Short Papers 16 July 2010 6 September 2010 8 October 2010
Posters 16 July 2010 6 September 2010 8 October 2010
Creative Show Case 16 July 2010 13 Spetember 2010 8 October 2010
Workshop Proposal 31 June 2010    
Tutorial & Panel 30 August 2010    
Game Competition 30 September 2010    

※ Please submit your work to ACM ACE submission system.
※ After acceptance the final camera ready is to be accompanied by a copyright form. Download the form Here.
※ Please submit your Camera Ready version to ACM Computers in Entertainment manuscript submission site

Papers, Posters, Creative Showcase and the Workshops are open to original research in all areas related to interactive entertainment including, but not limited to:

  • Accessibility
  • Aesthetics
  • Affective Computing
  • Ambient Intelligence
  • Animation Techniques
  • Attention
  • Augmented / Mixed Reality
  • Avatars and Virtual Community
  • Community
  • Cultural Computing
  • Digital Entertainment and Sports
  • Digital Broadcasting/Podcasting
  • Digital Cinema
  • Elderly Entertainment
  • Empathy
  • Entertainment Design Theory
  • Experience Design
  • Funology
  • Graphics Techniques
  • Human-Robots Interaction
  • Interaction Design
  • Interactive Computer Graphics
  • Interactive Theatre
  • Internet Networking Media
  • Learning and Children
  • Location-Based Entertainment
  • Metaverse
  • Mixed Media
  • Mobile Entertainment
  • Multimodal Interaction
  • Narratives / Digital Storytelling
  • New Gaming Audiences
  • Novel interfaces
  • Pervasive and Online Games
  • Physical Computing
  • Robotic Love and Affection
  • Simplicity
  • Situativity
  • Smart Gadgets and Toys
  • Social Impact
  • Social Networking
  • Sound and Music
  • Synesthetic Entertainment
  • Tangible Interfaces
  • User Interfaces
  • Visual Effects
  • Virtual Reality

To encourage while differentiate the different length in presentations of the multi-disciplinary work, we invite submissions that fall into the following tracks:

Please click on the respective tabs to find out more.